This new form of 'militainment' re-formulates ‘the military-entertainment complex’ industrial model, and by repeatedly simulating historical/present/fictional war events and adopting militaristic stories, creates an adrenaline-pumping interactive gaming experience that the global gamers find very difficult to resist. We argue that any historical shifts in the triad of spatialities, techniques, and modalities of play have profound effects on the economics of internet game distribution, genre, and hardware, as well as on the structure, institution, and experience of play.ĭuring the post-9/11 era we have witnessed the rise of war-themed digital games, which are increasingly produced and distributed on a massive global scale. To open these typically black-boxed relations we focus our attention on the First Person Shooter (FPS), Real Time Strategy (RTS), and Role-Playing Game (RPG) genres, as they have come to define entirely new styles of multiplayer games, in configurations arranged around the play of local networked and internet enabled desktop personal computers (PCs). The triad of spaces, techniques and modalities of play could be imagined as a prism through which the historicity of internet play emerges and is to be approached. We argue that a historical perspective of internet games and play has to focus on the alignments between the materiality of game spaces (spatiality), the technical strata of internet hardware (technique), and the genres and modes (modalities) of internet play. In this chapter we propose approaching internet play as an experiential construct, itself a function of the alignment of disparate heterogeneous elements into a temporary but stable network. We argue that our approach, rooted in gamers’ actual experiences and also current theory, would produce more valid psychiatric assessments of online gaming experiences, though more research is needed to refine the new measures we present. Our findings suggest the need for caution in employing current tools to assess “addictive” and “disordered” gaming, as our gamer respondents judged commonly used scale items, such as cognitive salience, withdrawal, and tolerance, as not fitting with their own understandings and experiences. Cultural consensus analysis revealed broadly shared understandings among gamers about online gaming involvement and its positive consequences, but less agreement about negative scale items. The latter derived from both ethnography and theory, and contained 15 items for involvement and 21 for positive and negative consequences. Our inquiry combines relatively unstructured in-game participant-observation, semi-structured interviews, and a web survey. Abstract: We employ ethnographic methods more attentive to insider gamer perspectives to develop culturally-sensitive scale measures of online gaming involvement and its positive and negative consequences. IN PRESS: Computers in Human Behavior This is a pre-publication review version of an article currently accepted for publication (pending minor revisions) by Computers in Human Behavior. Our study is the first to contribute a comprehensive insight into key motiva-tors of MOBA players and how PX in this genre is different from other genres. Additionally, while challenge and frustration are significantly higher in this genre, players get a sense of satisfaction from teamwork, competition and mastery of complex gameplay interactions. Among the results of our analyses are that games that are likely played with other players, such as MOBA games, stimulate less immersion and presence for players. We address this knowledge gap by presenting a PX study of different game genres, which we followed up with a second semi-structured interview study about PX in MOBA games. Especially, PX in the emerging area of massive online battle arena (MOBA) games is not well understood by researchers in the field. Prior research has looked at different game genres, but rarely through a PX lens. Video games provide unique interactive player experiences (PX) often categorised into different genres.
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Next, there is a 1 in 3 chance that the specific octopus villager you're looking for will be picked. There is a 1 in 35 chance that an octopus will show up. There is a pretty simple math equation to figure out the chances of getting a specific villager. For example, there are 23 different cat villagers in the game while there are only 3 octopi. Each type has a different number of villagers. The game then rolls for a specific villager in that species. There are 35 different species in the game, so there is a 1 in 35 chance that the type of animal you are looking for will be picked. Villager hunting by island hopping is horribly tedious because of how the game decides which villager will appear on the island. Otherwise, the mystery islands will be void of intelligent life and only consist of resources, bugs, fish, etc. The second requirement is an open plot on your island. By a bunch, at least you need around 100 of those. Before you make your journey out, you're going to need a couple of things. This page will remain more experimental and have a floaty styled layout without a specific grid and more overlapping elements.In today's content, we're going to break down the crazy meta that is hunting by island hopping. Landing page is the main theme (magical girl/chibiusa) and will be linking to the main page that's themed around magical girl stuff! In future the major updates page will be centralised on this new landing page.Currently it only has the title and some graphics, but hopefully soon I'll be able to add little links to the specific themed aesthetic homepages, and then also maybe a webring (if I can join one.) Maybe a small message board box too? I think I'll also make a more expanded about the author page? I like the little layout as is so I didn't add a lot of details but it might be nice to make a more expanded page! I also made a set of cute graphics to link to the eventual 3 home pages! Only the magical girl one is linked right now, but I'll link the rest when I made those pages and their respective style sheets. I think also since the ticker doesn't link to the source page well, I might create a separate text page that just includes links to where I've got misc graphics from. I had to remake the page a few times to get it all set haha.I'm going to now remove those buttons from the main page eventually. The ticker particularly was a big challenge to learn to code, but I managed it!! I'm really proud that I made it fit on the page the way I wanted it to. The biggest change actually on the landing page is I figured out how to layer graphics! This update box is a little harder to scroll now, but I like the layout and it's not technically broken so I'll be leaving it as is for now :) The landing page was really cute but I wanted to add more elements to it particularly add a little about the author section, map out space for the eventual web ring, add a ticker and add my links to the eventual triptych home pages. So last time I did wind up switching the index/landing page so it's all in the correct order. Overall this has been.really fun!! I feel I should figure out how to add a chatbox on the homepage so people can leave some comments and then also get onto a web ring. I've created all the planned pages for each section and linked them all too! Eventually I'll also create links for essays ect that I'm planning to write/ cross post on tumblr too. The most exciting thing I worked out how to do is to import a jquery script to load page contents into the body of the themes home pages. I quite like the backgrounds so I might even make some of the elements semi-opaque if I can figure out how to do that :D It's a bit of a WIP as I try to figure out exactly how I might want these pages to look, but this is a pretty good estimation of how the colour pallets for the pages will look. I've also added custom/on theme graphics to each of these pages. I think I might have more stylized links that match their themes better later on, but for now they just have a cute consistent layout with the cutie ACNL pixels haha I've created three new themed pages for each aesthetic, and created links from this index page and also linked them between each other. When we press the button, it will call the change_color() function which changes the background color of the window dynamically. When we compile the above code, it will display a window with a Label widget and a Button. #Create a Button to change the background color of the widgetsītn=Button(win, text="Button", command= change_color) I’ll show you how to do it in your Kivy language file using a Canvas and a Rectangle, and I’ll also show you a second way to do it in your actual python file using. Label=Label(win, text="Hello World", bg= 'white') Changing the background color of your app is a pretty fundamental thing in GUI programming and with Kivy it’s pretty easy. Syntax: menubar Menu (app, background’background color’, fg’text color’) Here, the color to be added to the menubar is given as input to the background parameter. Just read the article given below to know more in detail. In this answer, well learn to change the background color of the Tkinter window. You can change the color of menubar by setting the background color and foreground color. We can also use the configure method to change the color. # Define the backround color for all the widgetsĬolors= Tkinter is one of the GUI modules available in Python. import turtle as t import PySimpleGUI as sg menudef 'File','Open', 'Hello', 'U', 'Mum', 'lasagna', 'Melon', sg.SetOptions(textcolor'e4e4e4. We can also change the foreground color by using the fg property of the button widget in Tkinter. Though, we can also define the list of colors and change the color while iterating over the list. There might be a case when we want to dynamically change the background color of the widget. We can customize the background color, font property, and other specific properties of the widget in the application. In this tutorial of Python Examples, we learned how to change the background color of Tkinter GUI window, with the help of well detailed Python example programs.To configure the widget's properties in a Tkinter application, we generally use the ' configure(**options)' method. In this example, we provide a HEX value to color and check the output. Output Example 4: Using HEX code for background colorĪs already mentioned during the start, you can provide a HEX equivalent value for a color. In this example, we will use the full form background to set the background color of Tkinter window. You can use the property name bg as in the above two examples, or also use the full form background. Output Example 3: Using background for bg Gui = Tk(className='Python Examples - Window Color')Įxample 2: Change Background Color using bg property In this example, we will change the Tkinter window’s background color to blue. Example 1: Change Background Color using configure method You can either provide a valid color name or a 6-digit hex value with # preceding the value, as a string. In both of the above said cases, set bg property with a valid color value.
Suppose you don’t particularly like the approach of these application launchers / file finders, and at the same time you’re not satisfied by what Spotlight offers with regard to search. Thanks! A final related mention: NotLight Feel free to chime in and provide suggestions. I’ve always used Mac OS X’s Spotlight, so I may have forgotten other important applications (by the way, there’s no PowerPC version of Alfred - I checked). These are the first apps of this type to come to mind. Interacting with installed applications through plugins.įrom Quicksilver’s Download page you can download all present and pasts version of the app, going as far back as Mac OS X 10.3 Panther.Managing content through drag and drop, or grabbing selected content directly.Browsing your Mac’s filesystem elegantly using keywords and ‘fuzzy’ matching.Accessing applications, documents, contacts, music and much, much more.From the Quicksilver About page:Īn introduction to Quicksilver’s abilities include: Quicksilver - Another application launcher with a long history, and one I’ve tried to master many times.Visit the Legacy download page and pick the right one for your Mac. LaunchBar is available for any Mac OS X version. Check this page for a summary of the many features (bear in mind that some of them may be missing from older versions). LaunchBar - LaunchBar is the oldest application of this kind, since it goes back all the way to NEXTSTEP and OPENSTEP.Butler 4.1.11 for Mac OS X 10.5 Leopard.Make sure you check the extensive documentation provided on the website to learn how to make the most out of it. Among the many other tasks Butler can accomplish: open/move/copy files, access preference panes, manage bookmarks, enter text snippets, search the web, control iTunes, and so on. Butler can act as an application launcher, but can do a lot of other stuff. Butler - From Butler’s website: Butler’s purpose is to ease all those routine tasks you do every day: controlling iTunes, opening programs and documents, switching users, searching for stuff on the web, and more.Since apparently application launchers are all the rage today, I thought it’d be nice to remind PowerPC users that they still have a few options out there. Here’s another brief addition to the list of useful apps that are still made available for PowerPC Macs by their developers. While other games take you on a tour of multiple cities, GTA 5 focuses in on Los Angeles. Trust that Rockstar will always create worlds you can jump into. When you have your characters all together, play around with camera angles, depth-of-field effects, overlapping text, scoring, and much more. You’ll also enjoy the editor’s Director Mode to create your own scenes mess around with modifiers like low gravity, flaming bullets, and invincibility to make your characters look as tough or as silly as you want. It's exciting, giving you the chance to share your heists, headshots, and heart-stopping stunts with other players. That's why developers of the action-packed game decided to add its own screen recording tool, Rockstar Editor, and let you record your gameplay. With the game’s enhancements to its cinematography and movie-inspired story line, it would be a waste not to show it off. Developers have also added more details to heighten the effect: animals, weather effects, and DLC vehicles to immerse you in the experience. See the surrounding mountains, country roads, and white sand beaches of Los Santos in 4k resolution. But, what really makes this open-world game better are the amazing graphics. Don't be surprised if you strut your stuff like an action star some missions reference classic films like Heat and Lethal Weapon 2. Feel the thrill of shootouts, robberies, and police chases. Yes, you can finally be in the story instead of just controlling it. One of those differences? With GTA V, you can play from a first-person perspective. Grand Theft Auto V for PC has a barrage of features that the console versions lack.
While there are several ways to celebrate Día de Muertos depending on the region, some of the most common traditions include placing a loved one’s photo on the ofrenda, as well as pan de muerto, sugar skulls and marigold flowers. While the history of Halloween dates back to Celtic traditions and includes modern festivities with scary costumes, trick-or-treating and everything spooky, the Day of the Dead commemorates a joyous celebration for families to reunite between the living world and the afterlife. Is Day of the Dead the same as Halloween?Īlthough the Day of the Dead and Halloween are held close together on the calendar, it’s important to note that these two celebrations are very different. Who celebrates Day of the Dead?ĭay of the Dead is primarily celebrated in modern day Mexico, however, other Latin American and Catholic countries, as well as the United States, have taken part in these festivities as well. However, once the Spaniards arrived in the 16 th century, this Indigenous festival was later moved to November 1 and November 2 to correspond with the Catholic calendar which celebrates All Souls’ Day and All Saints’ Day. Originally, this celebration was a festival during the summer months that was dedicated to Mictecacihuatl, known as “lady of the dead, who guards the bones of the deceased in the underworld with her husband Miclantecuhtl. This holiday dates back 3,000 years, deriving from pre-Columbian Mesoamerica from the Aztecs and Nahual people. They also have an altar that is decorated, often with pan de muerto (bread of the dead), tequila, other favorite items and of course, their photos. The following day is called Día de los Difuntos which is for the adults. Families often create an ofrenda that is adorned with the child’s favorite candies, toys and their photos. The first day is dedicated to children who passed away and is called Día de los Angelitos. Although it’s widely celebrated in Mexico, this holiday has become more popular over the years, even in the United States! So, if you are wondering when Day of the Dead is this year so you can mark your calendars, we are sharing everything you need to know, including tons of interesting Day of the Dead facts! When is Day of the Dead?Īlthough families prepare days in advance, Day of the Dead is celebrated during November 1 and November 2. Each year, families set up ofrendas (an altar with offerings) with their family members’ photos, Day of the Dead flowers, favorite foods and most cherished personal items to welcome them back during Día de Muertos. This exhibit includes altars made by members of the community, honoring loved ones they have lost. Although it may be perceived as a somber holiday, it’s actually a grand celebration with music, food and vibrant decorations. The largest Dia de los Muertos celebration in Colorado. Day of the Dead, also known as Dia de Muertos in Spanish, is a Mexican holiday where beloved family members that have passed away get to visit the land of the living and reunite with loved ones. How do you group layers for photoshop cc 2017 for mac. MathType Setup automatically installs MathType's support for Word, for each version of Word it detects on your computer. You will find these commands on the MathType tab in Word's Ribbon. MathType Desktop adds several commands to Microsoft Word that you will find useful when creating and working with documents containing equations. Release notes not available at the time of this post.Web Site: What’s New in MathType 7.2.0 (339) Mac Office 2011 or Office 2016 (version 15.39 or newer).Mac OS X El Capitan and newer, including macOS High Sierra.You’ll find a specific toolbar with the common chemical symbols and a user experience adapted to chemistry authors. Chemistry for all ChemType is a flavor of MathType designed to help you work with chemical notation. Students and teachers can now easily interact in LMS forum discussions (such as Canvas, Moodle or Schoology, for instance), without the distraction of typing code or using clunky math tools. MathType for Learning Platforms Students can hand write equations on a tablet or mobile device and MathType will immediately recognize and change them into perfectly-formatted equations. MathType helps readers access scientific content, and it helps authors create accessible scientific content. Accessibility is a must for any quality solution. Mathematical notation is rich and changes among different cultures MathType supports mathematical notation for different education levels and cultures. Control spaces in your expressions down to the pixel. Choose the classic MathType look or the LaTeX look. Much more! Professional-quality math typesetting MathType is a big upgrade to the default math tools built into many applications.Īccessibility with You can now have quality everywhere.Set MathType preferences to quickly change from one “look” to another for different types of documents.Save frequently used equations and symbols in customizable toolbars.With MathType you can: Point-and-click, handwrite, use keyboard shortcuts, insert equation numbers, use color, choose fonts, control spacing Set up your work environment in a way that works best for you: Open MathType on your computer or device and you have everything at your fingertips to do your work fast, easy and efficiently. Productivity is key When you’re ready to sit down and write a scientific or technical paper, a test, a slide presentation, or where ever you want to include math notation, you’re empowered with MathType. MathType 7.2.0 (339) macOS MathType is a powerful interactive equation editor for Windows and Macintosh that lets you create mathematical notation for word processing, web pages, desktop publishing, presentations, elearning, and for TeX, LaTeX, and MathML documents. I even got a Steam achievement for stealing a lot of techs. I demolished one building in my capital on first turn to build one college, but that's research is really slow, so I've been also stealing and trading techs. Meanwhile Spain took over Portugal, Sweden took over Denmark, and French blobbed into Belgium and Rhineland a century too early. Ottomans still have one holding in Europe somehow - Moldova, I wonder if Austrians or Russians get to it first. Once Constantinople fell, I agreed to peace with the Ottomans, as majors' capitals are all 30 turns of unrest. Those battles can take seriously forever if AI is not cooperating, and me still only having fixed artillery means AI does not like to cooperate. Meanwhile my first army took Constantinople. I started recruiting second stack, but Pope agreed to peace out after losing some ships. And they were just as miserable as I remembered them. This meant something horrible - I had to fight a bunch of naval battles to clear route to Venice. I seriously wish it was possible to go Orthodox in this game, but sadly I need to remain Catholic forever. Then Transylvania rebelled, so I was pretty happy about how things were going, merged my shitty armies into one stack (1 general, 1 cav, 6 militia, 2 fixed artillery) and declared war on them again, marching on Constantinople.ĭamn Pope took this opportunity to attack me. Ottomans lost Bulgaria to the Austrians, but captured Transylvania instead. One of my general died fighting the Greeks. I crushed Serbians, but battle with Greeks was a long distance shootout with fixed artillery, and I withdrew with 0 loses on both sides instead of trying something risky. Both spawned with armies a bit stronger than what I got. Well, I had Serbian and Greek revolts to deal with. Meanwhile rest of the world was at total war already - Austria vs Poland, Austria vs Prussia, Russia vs Sweden, Spain vs Netherlands, France vs Netherlands, Britain vs Poland, Britain vs Prussia, Marathas vs Mughals, Sweden vs Denmark, Ottomans vs everyone I made them fight, and then various German minors and American natives dragged into all this. Or maybe all the other wars they were at. And maybe that's what finally convinced them to peace out. It's a bit bad, as I can miss enemy units walking next to my cities, but it makes end turns bearable. After a few such turns I disabled following AI moves. Thanks to no fog, I could also see that Austrians were actually fighting Ottomans in some skirmishes, and that prevented early counterattack against my undefended Serbia.īut God, those end of turns take forever that I see every AI unit movement anywhere on the map. If I remember correctly only Prussia gets stupid OP early units in it.Īll this reset Bosnia's unrest from -13 to -4, so I only had two regions where rebellions were a problem. Additional Units Mod is not helpful, since it mostly adds units to major and some late game units. So, my main problem is that I don't have any way to recruit good units. Oh and Austria and Spain both broke our alliance, but since they're at war with Ottomans, it's fine. Next turn my army from Serbia came back, ad crushed the remaining Ottoman forces with just 1 man dead. Thanks to amazing tactics I managed to kill 57/120 of them. This was hopeless, as each citizen has 3 bullets, and can't fight in melee. I had 2x 60 Firelock Armed Citizenry against their 1x Line Infantry. That unfortunately meant I left behind one unit of Ottoman Line Infantry, and they took Bosnia back. Second army lands in Bosnia, takes that without a fight, then goes to Serbia and against wins against enemy force twice the size. They already start at war with Russia.įirst army takes Athens against overwhelming force in a two stage battle. Who am I kidding, we ally Austria and Spain (just for one turn to call them into our war), and attack Ottoman Empire turn one. So what do we do? Well, first we need to research stuff, build up economy. Morea: General, 1 Fixed Canons, 1 Pikemen, 1 Militia.Venice: General, 1 Provincial Cavalry, 2 Pikemen, 1 Militia.No fog of war definitely made the game a bit easier than it would be otherwise, but it wasn't decisive. Or spend a weekend figuring out how to mod visibility quad trees. Now due to bugs, playing as minors is only possible if I completely disable fog of war over the whole map. Using Additional Units Mod, diplomacy fix mod, and no walls mod. Playing as tiny Venice long past its prime, on hard/hard. So after a quick campaign as Russia on normal/normal, I decided to do something a bit more challenging. Fixed an issue where Cage Ball would briefly appear at the feet of the player who broke out of it.Improved audio triggers of player ragdoll VO.Fixed an issue where sometimes after a completed private match, groups with a spectator would become stuck readying up for the next match.Fixed an issue where joining a group that’s creating a Private Match would send all members of the group to the title screen.Removed incorrect error messaging for underage players when using the user mute button.Fixed a crash which could rarely occur when a player leaves a group with the game out of focus.PC will now allow all achievements on Trial accounts.Resolved an issue for Switch players, who could get stuck logging in after putting their Switch to sleep for a long period.Matchmaking will ping more servers to better determine the best regions to use when matching players.Fixed an issue for Switch players that would result in a crash with the message “The software was closed because an error occurred” involving specific player and Crew names.Resolved issue preventing unlocking many PSN trophies in one game session.Fixed an issue on PC where most of the Graphics Settings reset to default after rebooting the title.Fixed an issue where a player could get stuck on the match lobby screen when joining a match in progress.You can read the full patch notes posted down below. It’s one of the biggest patches that have been released for the game to date. The main purpose of the patch is to fix a lot of bugs that both players had been experiencing before. The 1.2 update was announced a few days ago, and now it’s finally here. The official patch version number is 1.2. Update 1.2 has arrived for Knockout City, and here’s the full list of changes and fixes added with this patch.ĭeveloper Velan Studios has now released a brand new patch for Knockout City that should be rolling out today on all platforms. I suggest you first warm up with your new Mac in February. I might replace ACDSee with another viewer (although I am used to ACDSee 20+ years) and/or change to a different iOS solution too.ĭo you have any recommendations for an iOS tool (I guess on cloud sync basis)? I would upload specific photos only (great if it would be on folder structure) and view it on iOS devices, hopefully full solution and not something reduced. It is also very likely that I end up at the same place where I am today: DxO for RAW handling & editing, ACDSee for quicker image (jpeg) viewing on the MAC and using the Apple photo app for viewing it on iPhone & iPad. I mean it is there and I can still replace it with something better. I keep on looking for a few days, but maybe I just start with the Apple photo app and see how it goes. Like “Am I really the only one that intends to do this?”. When I started to look I thought there are half a million solutions out there, and I was surprised that there aren’t. And I think all the others do except maybe Lightroom Classic, if I am not wrong. DxO does not import all pix, that is what I love. are not my preferred option, as I do not want to create tons of GB on my main drive. Happy to get some hints or experience from you what you use or how you view the images on your Apple devices. Currently I use ACDSee on my old PC for simple image viewing / sorting. But I do not want to index them all or import them into libraries that then take GB or TB on my local (MAC) drive. Of course, on my MAC I like to view all images than that are on SSD (not sure how much, but quite an amount, like 200♀00). Volume is around 2♀00 photos that I would like to view (I frequently clean those albums). By intention I have my photos on SSD and not in the cloud or so, so that viewing images only is needed at my end for viewing selected images (uploaded after editing from my MAC). It should synchronize so that the images are on all devices at the same time. I do not tag or so, it is mainly about sorting the images (e.g., by meta data or by date made or edited). Is there any meaningful app that you can recommend that runs on each device (MAC, iPad, iPhone) that is a bit more useful than the standard photo app? I do not need editing or converting, it is solely intended to use as an image viewer / organizer. Sorting the pictures is hardly possible, especially if I mix those album photos with photos made with my iPhone. If I want images on my iPhone, iPad, I sync the jpeg (converted from RAW) using the Apple iCloud for WIN to upload the images to my account and then they pop up on my devices (where I then store them in albums).īut I do not really like the photo app that is on the devices. I store all photos on external SSD and only work from there. I use DxO PL (currently 4 and will then buy 6) and NK 4 (again, 6 is the one I will buy). Pictures that I have made with my camera (Canon EOS R series) will be edited / converted on that MacBook (just as on my PC now). My PC is like 9-10 years old and I will replace it by a MacBook Pro M2 (2023) 14´´ with 32GB RAM. I will change my computer from PC to MAC in February. |